This piece is a study on creating organic materials and placing them in an environment. This is an environment infected by fungus in both a newer and highly aged state. The organic materials created were dirt, moss, and infected fungus and were made in Substance Designer. These materials were taken into Substance Painter to add realistic details and extra materials including different levels of wear, dirt, grime, paint, concrete and much more. The piece was lastly taken into Unreal Engine and lit to make a unique and creepy scene with two very different feelings.
The 3D objects came from sketchfab and were re-Uv'd to allow for more complex texturing.
Video flythrough of the environment
Video explanation of how the environment was created