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Infected Environment - Textured

This piece is a study on creating organic materials and placing them in an environment. This is an environment infected by fungus in both a newer and highly aged state. The organic materials created were dirt, moss, and infected fungus and were made in Substance Designer. These materials were taken into Substance Painter to add realistic details and extra materials including different levels of wear, dirt, grime, paint, concrete and much more. The piece was lastly taken into Unreal Engine and lit to make a unique and creepy scene with two very different feelings.

The 3D objects came from sketchfab and were re-Uv'd to allow for more complex texturing.

The final render of the newer version of the infected environment in Unreal Engine.

The final render of the newer version of the infected environment in Unreal Engine.

Video flythrough of the environment

Video explanation of how the environment was created

The node structure of the newer dirt material created in Substance Designer.

The node structure of the newer dirt material created in Substance Designer.

New Dirt Material Ball

New Dirt Material Ball

The node structure of the newer infected fungus material created in Substance Designer.

The node structure of the newer infected fungus material created in Substance Designer.

New Infected Fungus Material Ball

New Infected Fungus Material Ball

The node structure of the newer moss material created in Substance Designer.

The node structure of the newer moss material created in Substance Designer.

New Moss Material Ball

New Moss Material Ball

Textured environment with new added materials in Substance Painter. This includes the additions of other materials including cracking paint, concrete, metal, rust, and more.

Textured environment with new added materials in Substance Painter. This includes the additions of other materials including cracking paint, concrete, metal, rust, and more.

A Render of the newer version of the infected environment in Unreal Engine displaying the infected material on the wall and dirt on the ground.

A Render of the newer version of the infected environment in Unreal Engine displaying the infected material on the wall and dirt on the ground.

A Render of the newer infected environment displaying the dirt and moss materials combined.

A Render of the newer infected environment displaying the dirt and moss materials combined.

The node structure of the older dirt material created in Substance Designer.

The node structure of the older dirt material created in Substance Designer.

Old Dirt Material Ball

Old Dirt Material Ball

The node structure of the older infected fungus material created in Substance Designer.

The node structure of the older infected fungus material created in Substance Designer.

Old Infected Fungus Material Ball

Old Infected Fungus Material Ball

The node structure of the older moss material created in Substance Designer.

The node structure of the older moss material created in Substance Designer.

Old Moss Material Ball

Old Moss Material Ball

The older version of the environment in Substance Painter using more intense materials and placement. Elements of the environment were extenuated to create the feeling of a very old and long standing infection.

The older version of the environment in Substance Painter using more intense materials and placement. Elements of the environment were extenuated to create the feeling of a very old and long standing infection.

Render of the environment in the dark, using a flashlight, displaying the infected fungus material on the wall in Unreal Engine.

Render of the environment in the dark, using a flashlight, displaying the infected fungus material on the wall in Unreal Engine.

A render of the older environment displaying the infected material on the wall as well as the bed.

A render of the older environment displaying the infected material on the wall as well as the bed.

A render of the older environment displaying the dirt and moss mixture on the ground.

A render of the older environment displaying the dirt and moss mixture on the ground.