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Mango Material

This is a textured Mango that was created using images from an actual Mango and edited to create a realistic texture. The initial base material was created in Photoshop, using the stamp tool to take out any unnecessary bumps and create realistic color. The base material was then taken to Crazy Bump to create Normal information. The materials were then added to Substance 3D Painter where extra details such as bumps, bruising, color variation, and scratches were added. It was then taken into Unreal Engine 5 to create a realistic scene.

The final render of a textured Mango. This scene is setup in Unreal Engine 5.

The final render of a textured Mango. This scene is setup in Unreal Engine 5.

A complete turnaround with detailed shots of the textured Mango using sequencer in Unreal Engine 5.

The initial reference photo for the Mango texture that was used as the edited image in Photoshop.

The initial reference photo for the Mango texture that was used as the edited image in Photoshop.

The base material of the Mango that was edited in Photoshop to create an initial texture. This was sent to Crazy bump to create Normal information.

The base material of the Mango that was edited in Photoshop to create an initial texture. This was sent to Crazy bump to create Normal information.

The tiled Mango Material setup in Unreal Engine 5.

The tiled Mango Material setup in Unreal Engine 5.

The edited version of the Mango in Substance 3D Painter to add extra detail and make the fruit feel real.

The edited version of the Mango in Substance 3D Painter to add extra detail and make the fruit feel real.