This is a textured Mango that was created using images from an actual Mango and edited to create a realistic texture. The initial base material was created in Photoshop, using the stamp tool to take out any unnecessary bumps and create realistic color. The base material was then taken to Crazy Bump to create Normal information. The materials were then added to Substance 3D Painter where extra details such as bumps, bruising, color variation, and scratches were added. It was then taken into Unreal Engine 5 to create a realistic scene.
A complete turnaround with detailed shots of the textured Mango using sequencer in Unreal Engine 5.